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Thread Statistics | Show CCP posts - 3 post(s) |
Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.20 06:53:00 -
[1]
Originally by: CCP Nozh The new version of the Citadel Torpedo follows the same trend as other unguided missiles. The explosion velocity is slightly higher than that of the Citadel Cruise Missiles (or 2250) which means target painters will have to be utilized in many situations to achieve full damage potential. They do considerably more damage than their missile counterparts, with reduced range and velocity.
If ever there was clear evidence that Nozh should not be in charge of balancing a paper bag, this is it. Instead we get no changes for motherships, but still get changes for titans that will ensure we never see moms fielded when they can be blown away so easily. To top it off the Nag gets reverted to it's ****ty split weapon bonus form and becomes a ****ty dread again. Phoenix also gets skull ****ed. This is just hilariously bad decision making, based on an obviously flawed understanding of game mechanics. CCP Abathur did a much better job with the original changes. While they were not perfect they are leaps and bounds better than the abortion that dominion is becoming.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.20 22:50:00 -
[2]
Edited by: Isil Rahsen on 20/11/2009 22:51:14
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.20 23:13:00 -
[3]
I am going to post this on every page til I get an answer.
Originally by: Isil Rahsen
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.20 23:24:00 -
[4]
Originally by: Lucas Tigh At least the Moros was put back to TQ values a while ago.
Right guys?
Guys?
Don't worry, a few days before it hits TQ then will slip in the nerf on it too. Capital weapon balance is all kinds of screwed up along with a bunce of dread nerfs.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.20 23:33:00 -
[5]
Edited by: Isil Rahsen on 20/11/2009 23:33:58
Originally by: Isil Rahsen I am going to post this on every page til I get an answer.
Originally by: Isil Rahsen
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
Post [1356]
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.20 23:59:00 -
[6]
Edited by: Isil Rahsen on 20/11/2009 23:59:24 Delete it again and I'll just post it again CCP. Censorship won't make it go away.
Originally by: Isil Rahsen I am going to post this on every page til I get an answer.
Originally by: Isil Rahsen
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
Post [1368]
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 00:11:00 -
[7]
Edited by: Isil Rahsen on 21/11/2009 00:13:20
Originally by: Merin Ryskin
Originally by: CCP Hammer First, IĘd like to say that a single developer cannot come in and unilaterally change everything with no oversight. People are spewing a lot of hate at CCP Nozh but instead itĘs a case of shooting the messenger. He is just doing his job trying to improve the game and explain the reasoning for why changes were made.
If you don't want us to shoot your messenger, here's an idea: don't pick a messenger who is so hilariously clueless about the subject that he makes stupid posts about things like target painting capital ships or fitting 5x DCUs on motherships.
Quote: We werenĘt entirely happy with the direction and balancing of MOMs before development of Dominion began. Even during the SISI tests they still werenĘt falling into place for us. They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0. So we tried to tune them again to a point we felt was balanced, but then the role of the ships wasnĘt clear once we started to lower the damage. Instead, they started to blur with dreads and carriers.
See, now was that hard? Was there some reason that you could not have said this from the beginning?
Also, the idea that the earlier changes were only good for a small minority is just silly. Look at the people posting here. Notice that you have a pretty good selection of 0.0 alliances, including hated enemies agreeing on what direction things should go. This is not just a few mothership pilots looking for their new "I win" button, this is near-unanimous agreement between the people who actually play the game in 0.0 about how 0.0 should be.
And besides that, I fail to see how the mothership changes would lead to insta-popping. Are you familiar with the stats on fighter bombers, especially the low precision of their missiles? Against everything but capital ships, mothership performance would remain exactly the same, and even against capital ships, their damage output is merely better than dreads (as appropriate for a 15 billion ISK ship), not enough to insta-kill capitals.
Good job pointing out the fallacies of this whole mess. Prepare to have your posts deleted like the rest of us. Post [1372]
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 00:21:00 -
[8]
Edited by: Isil Rahsen on 21/11/2009 00:24:12 Twice deleted and twice post again CCP. Censorship won't make it go away.
Originally by: Isil Rahsen I am going to post this on every page til I get an answer.
Originally by: Isil Rahsen
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
Post [1368] again. Atleast 172 posts deleted so far according to eve-search.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 00:54:00 -
[9]
Originally by: Sardonis Tel'Arakus Hey, how do I go about getting a refund? I reactivated a 6 month sub solely for dominion, and you're undoing what I reactivated for. Choose your next words carefully.
They won't care and won't give you your money back. Pray that Dom 1.1 has the feature you were looking for in it but I wouldn't count on it with the way things are being handled.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 00:59:00 -
[10]
Edited by: Isil Rahsen on 21/11/2009 01:00:44 Thrice deleted and thrice post again CCP. Censorship won't make it go away.
Originally by: Isil Rahsen
I am going to post this on every page til I get an answer.
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
Post [1368] again. Atleast 176 posts deleted so far according to eve-search.
Post [1383] Free Abathur
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 01:12:00 -
[11]
Edited by: Isil Rahsen on 21/11/2009 01:12:57
Originally by: stockeater As a moros pilot I'm kinda glad that supercarriers won't be all powerful dread killers yet, and quite happy to hear tracking is better in siege mode. Now I might just be able to hit a sniper bs in siege. Just worried what use my nearly 2 bill ship will have- unless the sov bunkers are ridiculously hard I get the feeling that dreads are a ship class that will die out.
I'm really beginning to think that this is the point of the Dread changes. All but the Rev will be receiving a serious nerf in one form or another and any dissenting opinions immediately get quelled by post deletion or purely ignoring all posts relating to them. So far 5 of my posts dissenting over capital weapons and the Naglfar nerf imparticular have all been deleted. Post [1389] Free Abathur
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 01:52:00 -
[12]
Originally by: Kenpachi Viktor Edited by: Kenpachi Viktor on 21/11/2009 01:47:52
Originally by: CCP Nozh
... Every ship needs its niche, a specialized role at which it excels without too much overlap from its closest relatives. ... We aren't happier with the direction we were taking them as anti-capital Supercarriers. ... The Titans primary value should be as a fleet's logistical backbone.
The biggest reason I see as why this is not working is:
You have your roles mixed up for the Supercapitals
The Titan does OMGWTFBBQ damage. The Mothership (Supercarrier) has RR and gang links
And you were trying to have the Mom as anti cap, and the Titan as logistics?!?
Make the Titan the anti-capital supercapital.
Make the Supercarrier the fleet's logistical backbone. Flagship anyone?
Swap the fleet bonus from the Titan, to the Supercarrier. Buff their HP to what they were going to be under Abathur's changes Keep the clone vat on the Supercarrier. Keep the Fighter numbers the same, but limit the bombers via bandwidth. Increase the damage output of titans non DD weaponds; at lest 1.5 times a dread, before you add on the DD's damage. Increase the signature radius on both so there is minimal damage reduction on them, as they can't be target painted. (How would anything not get a good hit on something so massively huge?) A new set of gang-assist modules only fit-able to Supercariers, one of each type: Armored; Information; Siege; & Skirmish Etc.
Edit 1404
I disagree with your proposed role for Titans. Turning them into glorified superdreads that can pop their dd wad on a single ship every 10 minutes with no other role seems daft for a 60bil ship. Their fleet bonuses give them something else to do when waiting between doomsdays.
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